I think that the best way is building two long ways across the map (which make money for you) and after that make a short line to full coal. So you need to scale up both sides of your railroad. You will have to plan your trains to be 100% full when they go across the map. And yes, the third is coal! Efficiency matters Because of that, you will have to build a lot of roads before. If you want to deliver valuables, you will need banks in the cities (they will occur in the late-game) and if you deliver goods, you will need more cargo. In case you build a close railroad when trains don’t go more than 30 days, you want to watch the left part of the graph where is the best cargo:Īs you could see there is a lot of cargo which doesn’t make sense to you. It depends on the operating cost and amortized purchase price of the vehicle, the speed of the vehicle, the cargo capacity, the time spent loading/unloading it, the payment rate for the cargo, the inflation rate (operating costs increase faster than cargo payments). Some vehicles can carry multiple types of cargoes (not at once), and you can order vehicles to the depot to be refit between trips. Once you do that, it will always carry that cargo. If you can find enough coal mines with a big production cap, it will be the best to ride with coal. Profit per unit time is a tricky thing to calculate. If youre using the default OpenTTD vehicles, you will need to refit them in a depot first. These aren’t so complex and for you, they are the best to start. Each town has a population which can grow or shrink depending on certain conditions. When you build a long railroad and your trains go from production to destination in more days, you want to look at the right part of the graph. OpenTTD Towns Links Towns are where the inhabitants of OpenTTD live.
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